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3Ds Studio Max Tutorials
:: 3Ds Studio Max Tutorials
Building a Gun in Milkshape 3D
First thing I do is Right click in the Left view and click "Choose background image" and find the image I will be working from. I am going to build the middle part of the gun first so I add a load of vertexs' around the outline and in key places...
Building a House in Milkshape 3D
First off I drew a 3d sketch on paper of how I wanted the house to look, I find it much easier to work from reference pics or at least a sketch, it gives you good idea of what you need to do even before you start. Anyway, using the VERTEX creation button as shown I plotted the shape...
Skinning a Building in Milkshape 3D
I will talk about modelling etc in another tutorial. This one is explaining skinning a simple building, the same principles could be used on anything you make. This was the first time I tried this method and it turned out OK so I will refine it over time I suppose...
Building an Audi TT
STEP 1: I got a skin from my m8 Gusher from the Prefablab, and created a front, side and top view from it, I then right clicked in each view in milkshape and clicked "Choose background" for each window giving me refernence to work from, all the pics are the same scale as well...
Building a Ferrari F360
STEP 1: I got a rough skin from my m8 Gusher from the Prefablab, copied the views to a new file and laid the views out and made sure that they were all the same size/width etc then I cropped em down and create 4 images for use in milkshape from the front, back, side and top.
Level Creation in Milkshape and Unwrap 3D
I created some vertexs and used CTRL G after creating everyone to snap em to the grid keeping stuff square. Note I'm working in the TOP view, this will give correct export to the B3D format...
Generic 3D Game Dude 1 - Modelling the Body/Legs
This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download...
Generic 3D Game Dude 2 - Modelling the Hands/Feet
This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...
Generic 3D Game Dude 3 - Modelling the Head
This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...
Generic 3D Game Dude 4 - Uv Mapping the Dude
This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...
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