1: Open your 3ds Max and select Extended Parameters, as show below.
2: Select the tortus knot, and make one.
3: Now move to the modifiers area, as shown below. Notice the tabs it is the second tab from the left.
4:
If you look you will see Parameters, these are for the tortus knot, now
you can modifies these numbers to make a great deal of effects, here
are my settings.
5:
Now it is time to start adding my modifiers. To get to the modifiers
you must use the pull down menu, I have shown you how to use it, in
this example I choose Squeeze.
6: Now you can change the parameters for the squeeze modifier, like so, my settings were
7:
Now you see a shape beginning to take form. Next I have decided to use
the Stretch modifier it is in the same list as Squeeze, my settings were
8: Finally I am going to add my last modifier, I have choosen Bend. Here are my settings.
9:
Now you have a shape suitable for a solid abstract render. All that is
left is to add a material and render. But first, select F10, to view
the render dialog. Select the raytracer renderer, as shown below….â€note
visist http://www4.discreet.com/mentalray/ to see a tutorial on how to
set up this renderer. And use its dynamic propertiesâ€
10:
Now it is time to go and choose a material, press “M†and this dialog
will come up you will be selecting the “Get Materials†Option as shown
below.
11: Here is the material I choose, and the settings I used. Changing settings will change the render.
Here is what I have in the end,
