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Page: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 Welcome To WebDesignTutorials.net Flash Tutorials Area - Navigation Tips
Well, you probably want to create some cool unique navigation menu
for your site. Most nice flash sites have them so why not yours. This tutorial
will give you some tips that I learned while creating my flash
sites.
First of all on most sites you will probably have a few seconds of
animation from one section to the other, any sort of animation. Now, here's a
scenario: The user clicks on a button that sends him to section x from section
y. During the cool animation you worked so hard on that user decides to go to
section z. What happens to the animation sequence? It gets cut off and jumps to
the animation sequence intended for section z. But there is a problem you where
in the middle of a transition this might ruin the whole effect. I simple way to
avoid this entire mess is just to use two variables in your flash
site.
The first CurrentSection this variable will hold
the name of the section you are in so if your in section x the value would be x
but if your in section z then the value would be z. This helps program the
buttons to play the sequence you would like.
The next variable you will
need is the Process variable. This one will hold a value of
True or False. So if you have a animation
sequence that you don't want interrupted just add a keyframe at the beginning of
the sequence (I recommend in new layer) set Process to be true
and add another keyframe at the end of the sequence and set
Process to False. And just add an if
statement to the beginning of your button action. Something like
if Process eq False..., I used If Process <>
"True". That's it you can download the .fla file for an example of
those two variables being used.
Example .Fla File Navfla.zip
Summation:
Step 1 - Set
CurrentSection with the name of the section at the first
keyframe of section (before the animation sequence).
Step
2 - Set Process to True on the button
that leads to an animation.
That's All.
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